The Game
The Chronicles
New York Info
Residents of NYC
Halls and Haunts
House Rules
The Cohort
Character Stories
Key Allies
Key Villains
Fallen Heroes

Information
The Legions
Dark Kingdoms
Arcanoi
The Heretics
Renegades
Shadow Abilities

Misc.
Links
Character Sheet
E-mail Bork


Lexicon



 Agency, The: Slang for the bureaucracy of the Hierarchy.
 Angst: The negative mental energy that the Shadow(and Spectres)feed upon and use.
 Arcanos: One of the supernatural abilities that wraiths possess, allowing them to affect the living and dead.
 Arisen: Wraiths who have Transcended.
 Artifact: An object in the Underworld that has unusual powers of some sort.
 Body Snatcher: A wraith who possess the living.
 Boo Job: A premeditated attempt to scare the quick.
 Boojum: A nasty critter, usually one of the unidentified denizens of the Tempest.
 Byway: A stable path through the Tempest.
 Caul, The: The amniotic sac of a wraith's birth into the Shadowlands.
 Charon: Founder of the Hierarchy, missing since 1945.(thought to be either Achillies or Abel)
 Circle: A group of wraiths, usually engaged upon common business.
 Citadel: The central building and stronghold of a Necropolis.
 Cohort: A Circle composed of Hierarchy-affiliated wraiths.
 Consort: A living person attuned to be used as a host.
 Corpus: The "body" of a wraith.
 Cult; A unflattering name for one of the countless Heretic sects.
 Deathlord: One of the seven wraiths currently ruling the Hierarchy. Each has dominion over the victims of a certain sort of demise.
 Dictum Mortum: Charon's decree forbidding trafficking with mortals.
 Domain: Territory held by a wraith or Circle of wraiths.
 Doomsday: The day when Oblivion swallows everything; conversely, the day when the Shadowlands and the Skinlands merge.
 Doomshade: A Spectre.
 Doomslayer: A wraith who specializes in hunting Spectres.
 Drone: The shell of a wraith, doomed to endlessly repeat a single task until claimed by Oblivion. Drones have no mind or will.
 Enfant: A wraith just reborn into the Underworld.
 Far Shores, The The lands across the Tempest, supposedly corresponding to Heaven, Hell and more.
 Fetters: Those things that remain in the lands of the living that tie a wraith to her old life.
 Freewraith: A wraith who is not actively serving in the military.
 Gang: A circle of Renegades.
 Guild: One of the supposedly banned organizations of Freewraiths dedicated to the study and use of one of the Arcanoi.
 Harrowing: A sleigh-ride through the worst side of a wraith's subconscious, courtesy of his Shadow.
 Harvesting: The act of cutting Enfants free from their Caul. Many Harvesters are slavers.
 Haunt: A place where the Shroud is thin and the Restless feel at home.
 Hierarchy, The: The monolithic bureaucracy of the Dark Kingdom of Iron.
 Heretics: Religious fanatics among the dead, though many bizzare religions have sprung up among the Restless.
 Hell: Supposedly a place of punishment for wicked souls.
 Host: A living person possessed by use of the Arcanos Puppetry.
 Isle of Sorrows: The island in the Tempest which the city of Stygia is built upon.
 Juice: Pathos.
 Legacy: Archiac way of referring to a very powerful fetter.
 Legions: The military and police of Stygia. each Legion is overseen by one of the Deathlords
 Lemure: A young wraith, recently deceased but no longer an Enfant.
 Maelstrom: The terrifying storms that sweep from the mouth of the Void out over into the Shadowlands.
 Meat: Mortal flesh.
 Mitty: A wraith whose deepest regret is not having lived.
 Moleman: Wraiths who claim to have experienced the "tunnel of light".
 Necropolis: A city of the dead.
 Nihils: Rips in the fabric of the Shadowlands, tearing through the surface reality and exposing the Tempest beneath.
 Oblivion: The manifestaion and hunger of entropy, also known to some as the great unmaking. Oblivion is the final fate of all things in the Underworld, save those who Transcend.
 Obolus: The Stygian base unit of currency, forged from one soul.
 Onyx Tower: Charon's place now abandoned.
 Pathos: Pure emotion, which wraiths feed upon and use to power their supernatural abilities.
 Plasm: The physical matter of the Underworld.
 Projectors: Visitors to the Underworld from the Skinlands.
 Quick, The: The living.
 :Reaper: A wraith who removes an Enfant's Caul.
 Relic: The memory of an object, made from Plasm.
 Renegades: Wraiths who stand opposed to the Hierarchy.
 Restless, The: Wraiths in general.
 Risen: A wraith who has found a way to reanimate her corpse.
 Shadow, The: The darker side of a wraiths personality. The Shadow is selfish, egocentric and sadistic, and directs it's efforts toward destroying all the wraiths loves.
 Shadowlands: The ghostly realm just across the Shroud from the lands of the living.
 Skinlands, The: The land of the living.
 Slumber: The healing sleep that wraiths can indulge in.
 Soulfire: Crystals of concetrated Pathos, used in Soulforging.
 Spectre: A wraith whose Shadow has achieved permanent dominance. Spectres serve Oblivion.
 Stormrunning: Taking a shortcut across the Tempest.
 Stygia: The Dark Kingdom of Iron, the largest organization of wraiths in the western world. Also the capital city of the Hierarchy.
 Tempest, The: The great storm of the Underworld, separating the Shadowlands from Stygia and the Far Shores.
 Thrall: A wraith who is in the service to another, a slave.
 Tithe: The amount of Pathos a wraith draws from his Haunt.
 Transcendance: The moment when a wraith reconciles Shadow and Psyche, moving on to his final resting place.
 Underworld, The: The realms of the dead, from the Far Shores, to the Shadowlands and including Stygia, the Tempest, the Labyrinth, and the Void.
 Veinous Stair: The passage from the heart of Stygia to the Labyrinth.
 Void, The The abyss at the heart of the Labyrinth.
 Wraith: A ghost, spirit who retains such strong attachments to life that they cannot move on.