![]() ![]() ![]() Agency, The: Slang for the bureaucracy of the Hierarchy. Angst: The negative mental energy that the Shadow(and Spectres)feed upon and use. Arcanos: One of the supernatural abilities that wraiths possess, allowing them to affect the living and dead. Arisen: Wraiths who have Transcended. Artifact: An object in the Underworld that has unusual powers of some sort. Body Snatcher: A wraith who possess the living. Boo Job: A premeditated attempt to scare the quick. Boojum: A nasty critter, usually one of the unidentified denizens of the Tempest. Byway: A stable path through the Tempest. Caul, The: The amniotic sac of a wraith's birth into the Shadowlands. Charon: Founder of the Hierarchy, missing since 1945.(thought to be either Achillies or Abel) Circle: A group of wraiths, usually engaged upon common business. Citadel: The central building and stronghold of a Necropolis. Cohort: A Circle composed of Hierarchy-affiliated wraiths. Consort: A living person attuned to be used as a host. Corpus: The "body" of a wraith. Cult; A unflattering name for one of the countless Heretic sects. Deathlord: One of the seven wraiths currently ruling the Hierarchy. Each has dominion over the victims of a certain sort of demise. Dictum Mortum: Charon's decree forbidding trafficking with mortals. Domain: Territory held by a wraith or Circle of wraiths. Doomsday: The day when Oblivion swallows everything; conversely, the day when the Shadowlands and the Skinlands merge. Doomshade: A Spectre. Doomslayer: A wraith who specializes in hunting Spectres. Drone: The shell of a wraith, doomed to endlessly repeat a single task until claimed by Oblivion. Drones have no mind or will. Enfant: A wraith just reborn into the Underworld. Far Shores, The The lands across the Tempest, supposedly corresponding to Heaven, Hell and more. Fetters: Those things that remain in the lands of the living that tie a wraith to her old life. Freewraith: A wraith who is not actively serving in the military. Gang: A circle of Renegades. Guild: One of the supposedly banned organizations of Freewraiths dedicated to the study and use of one of the Arcanoi. Harrowing: A sleigh-ride through the worst side of a wraith's subconscious, courtesy of his Shadow. Harvesting: The act of cutting Enfants free from their Caul. Many Harvesters are slavers. Haunt: A place where the Shroud is thin and the Restless feel at home. Hierarchy, The: The monolithic bureaucracy of the Dark Kingdom of Iron. Heretics: Religious fanatics among the dead, though many bizzare religions have sprung up among the Restless. Hell: Supposedly a place of punishment for wicked souls. Host: A living person possessed by use of the Arcanos Puppetry. Isle of Sorrows: The island in the Tempest which the city of Stygia is built upon. Juice: Pathos. Legacy: Archiac way of referring to a very powerful fetter. Legions: The military and police of Stygia. each Legion is overseen by one of the Deathlords Lemure: A young wraith, recently deceased but no longer an Enfant. Maelstrom: The terrifying storms that sweep from the mouth of the Void out over into the Shadowlands. Meat: Mortal flesh. Mitty: A wraith whose deepest regret is not having lived. Moleman: Wraiths who claim to have experienced the "tunnel of light". Necropolis: A city of the dead. Nihils: Rips in the fabric of the Shadowlands, tearing through the surface reality and exposing the Tempest beneath. Oblivion: The manifestaion and hunger of entropy, also known to some as the great unmaking. Oblivion is the final fate of all things in the Underworld, save those who Transcend. Obolus: The Stygian base unit of currency, forged from one soul. Onyx Tower: Charon's place now abandoned. Pathos: Pure emotion, which wraiths feed upon and use to power their supernatural abilities. Plasm: The physical matter of the Underworld. Projectors: Visitors to the Underworld from the Skinlands. Quick, The: The living.  :Reaper: A wraith who removes an Enfant's Caul. Relic: The memory of an object, made from Plasm. Renegades: Wraiths who stand opposed to the Hierarchy. Restless, The: Wraiths in general. Risen: A wraith who has found a way to reanimate her corpse. Shadow, The: The darker side of a wraiths personality. The Shadow is selfish, egocentric and sadistic, and directs it's efforts toward destroying all the wraiths loves. Shadowlands: The ghostly realm just across the Shroud from the lands of the living. Skinlands, The: The land of the living. Slumber: The healing sleep that wraiths can indulge in. Soulfire: Crystals of concetrated Pathos, used in Soulforging. Spectre: A wraith whose Shadow has achieved permanent dominance. Spectres serve Oblivion. Stormrunning: Taking a shortcut across the Tempest. Stygia: The Dark Kingdom of Iron, the largest organization of wraiths in the western world. Also the capital city of the Hierarchy. Tempest, The: The great storm of the Underworld, separating the Shadowlands from Stygia and the Far Shores. Thrall: A wraith who is in the service to another, a slave. Tithe: The amount of Pathos a wraith draws from his Haunt. Transcendance: The moment when a wraith reconciles Shadow and Psyche, moving on to his final resting place. Underworld, The: The realms of the dead, from the Far Shores, to the Shadowlands and including Stygia, the Tempest, the Labyrinth, and the Void. Veinous Stair: The passage from the heart of Stygia to the Labyrinth. Void, The The abyss at the heart of the Labyrinth. Wraith: A ghost, spirit who retains such strong attachments to life that they cannot move on. ![]() |